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Enough Violence in Entertainment
By Ken Horn | January 22, 2008
We all know that violent movies and video games lead to real violence. But those who make money on violence—and they know it leads to violence—basically wink and say, “Yeah? Prove it.”
Of course, proving the connection is almost impossible, even though the connection is obvious.
Unfortunately, virtual violence recently turned to real violence when an online gamer in Russia killed a rival.
FoxNews.com reported:
A 22-year-old university student allegedly beat to death his Internet rival, Russia Today reported.
The suspect charged in the killing is a member of the Coo-Clock Clan, a group of mostly student gamers who were engaged in a fierce Lineage II battle with the Planatanium team.
According to Russia Today, the Planatanium team “killed” a Coo-clock warrior in late December, a score that ratcheted up the gaming rivalry to such an intensity that the online enemies agreed to meet face-to face.
The confrontation in the city of Ufa turned tragic when the suspect beat a member of the Planatanium team member so severely, the 33-year-old victim died from his injuries.
Again, a plea: Merchandisers, find a different way to make money. Have some vestige of decency.
Another plea: Christians, please do not support violent movies or video games. Do not help the purveyors of trash that leads to real violence.
Our world has enough violence. We don’t need it in our entertainment.
Ken Horn
Topics: entertainment, death, holiness |


